TBLP

Player characters have a certain amount of life points, both Total Body Life Points (TBLP) and Locational (Loc) life points to the different parts of their body. This might be represented as 30/10 (30 TBLP, 10 to each location).

The rules for locational life are more complex:
 * If a PC’s TBLP drops to zero they are rendered unconscious. If a PC’s TBLP drops below zero then they die.
 * If a location is reduced to zero then it stops working.


 * If a location is reduced below zero then it starts to bleed and the character suffers further damage until either: they die, the bleeding is staunched, or they are healed.
 * If a location suffers damage equal to twice its starting maximum then it is severed.


 * Should a Critical Location, (Head, Chest or Abdomen), be reduced to zero then the PC is rendered unconscious.
 * If a Critical location is severed, i.e. suffers damage equal to twice its maximum, then the Character dies.

When a location is not working you cannot use it and should do your best to just let it hang limply. If you are unconscious or dead you cannot do anything and so should just lie there. Talking when unconscious or dead is cheating!

After a dungeon if your character is dead they still cannot do anything, so no asking your mate to try to rescue your dead body! A dead character can be considered to be someone else’s property, if someone has the corpse. They are completely at the mercy of whoever has their remains. Usually the player who has the dead character will be given the dead character’s Character Card as proof that they have the corpse. What they do with it is entirely up to them! In some cases powerful player characters may be able to restore the dead to life, but this is not something to rely on. For more details on death see Dead Bodies and Death.

For monsters, life is simpler: a monster dies when its Hits are reduced to zero. They may also fall unconscious or have their limbs break if the referee has set them with locational hits (for example, 6 hits and 2 each location – so one Double to the arm breaks it, but it takes 3 Doubles to kill the monster).