Dexterity Armour Class

Dexterity Armour Class (DAC) represents a characters ability to dodge a blow, to simply not be there when it lands, to roll with it or to twist and turn such that it merely glances off them without injury. Certain races, notably Goblins, are naturally highly dextrous and certain classes, such as Scouts, have agility bonuses.

Advantages of DAC: As long as the character is able to freely move his body then it applies to any weapon blow including supernatural ones such as a purely magical sword or a purely spiritual Mace. Against physical blows in normal situations there is no difference in game terms between DAC and PAC. You do NOT need to be aware of the blow, you are deemed to roll with even an unexpected knife to the back to at least some extent, and gain the bonus AC. Spells such as Bind are not deemed to restrict your movement sufficiently to prevent DAC from working – other effects may do at the referee’s discretion.

Disadvantages of DAC: You need to be free to move and conscious to benefit from it. If you are unable to move freely then you cannot dodge the blow and cannot benefit from DAC. It offers no protection against Spells, Miracles and Touch effects.