Dwarves

Sons and Daughters of Stone. The Dwarves live deep underground. And like the rock they call home their nature is solid and unmoving. Stubbornness and loyalty to those whom they acknowledge as friends are famous traits of this race.

Dwarven settlements are uncommon within the Empire. The majority of those encountered originate from the kingdom of Al'Macsar, near the southern border with the Baronies.

Racial Restrictions
===Racial Bonuses ===
 * Must be under 5'6" in height
 * They can only wear metal armour
 * Must wear a beard

Dwarves are naturally magic resistant, so they take only half effect from all spells or magically based attacks. This means they resist level based spells as if they were twice their level (E.G. a 4th level dwarf resists as if they were 8th level), take half damage from damaging spells (E.G. . Takes 12/2 damage from a lighting bolt rather than 24/8) and in the case of non-level based, non-damaging magical effects (Bind, magnetise, Plate self) the spell only lasts half its normal duration.

Dwarves are not adversely affected by magical darkness or light.

At 3rd level all Dwarves obtain the standard Scout skill Evaluate however they can only evaluate jewellery, metals, precious stones et cetera.

If a dwarf ever obtains a manufacturing skill for non supernatural solid objects, (E.G. armour or weapons) he has double the normal rate of production. This ability does not include not potions.

Dwarves, as a result of their stone like constitution take half effect from non-magical poisons and paralysis, so a ghoul's spiritual paralysis only lasts for 2. 5 minutes.

Their base locational life by level is equal to half their base TBLP (rather than just being a third like other races) ===Racial Penalties ===

Should a dwarf ever have a location severed by injury it kills him outright. Spells and the like which might wither a limb away temporarily do not have this effect as the shock and trauma is less.

Special Class Rules
===Dwarven Wizards ===

Due to their natural resistance to magic Dwarves make very bad wizards and they have half the normal mana points and take twice as many adventures to advance their wizardry level to 8th. They get full points post-8th, but all mana acquired is halved. They can only utilise the element of earth, so they can only be Brown wizards and thus cannot use ANY other non-grey spells. They have the same total body life points as human wizards although their location life points are half their total body life points at 8th. However, they excel at making magical metal items especially weapons and armour.

Dwarven Priests
Dwarves are not spiritually inclined and do not make good Priests. The only type a of Priest a Dwarf may be is a Warrior Priest however they only get 2 spirits per level rather than 3 and they are not capable of casting 8th level miracles.